MODULE U1 - SINISTER SECRET OF SALTMARSH *NM/MT 9.8 NEW* DUNGEONS DRAGONS. The loyalist council member and smuggler Gellan Primewater himself has such an affectation and Skerrin knows it so he uses it to steer attention away from him and towards the corrupt council member who he plans to either turn to the Brotherhood or remove from the council. Might be false positive - maybe 22 o'clock is still "day"? Also added more instructions for module installation (to include where to put CMP music files since I forgot to add that in the original instructions). In this video we finally h. If you have a party of players that have more beer and pretzel . The Sinister Secret of Saltmarsh is the first installment in a series of three modules designed and developed in the United Kingdom, for beginning adventures with AD&D rules. Level the characters to 4th level once they have dealt with the Sea Ghost and reported to the council of Saltmarsh that the smuggled weapons are going to the lizardfolk at Dunwater river. The Sinister Secret of Saltmarsh is the first installment in a series of three modules designed and developed in the United Kingdom, for beginning adventurers with the AD&D (TM) rules. Ian Livingstone 1982| title=Dicing with Dragons. Town hall, tavern, temple, militia what's even point of those locations if there are no useful NPCs. It's hard to run some of these situations. I have a PoD copy, and pages 2, 6, 8, and 25 all show cropping at the spine edge. Ned, however, doesn't know who Skerrin is. Bear in mind that you aren't likely to complete it in one session and you may need 2 or 3 sessions to complete it. Click for details. I have a PoD copy, and pages 2, 6, 8, and 25 all show cropping at the spine edge. At Sahuagin fortress it was much easier with higher levels etc. During the session ask the players to describe what they want to do within the week-long period while the council figures out what they want to do about the smuggling ship. The Sinister Secret of Saltmarsh comes in three editions, Standard, Collector's, and Ultimate, which sell for $19.99/$59.99/$99.99, respectively. Or too used to my old ways of PW building. my apologies. Do you know of a trick to get around this? [2] The next two modules, Danger at Dunwater and The Final Enemy, continue on from this adventure. Congratulations DM Wise & the WoG Team on creating such a fabulous module. My players ended up making decisions that let them skip the second adventure of this module (as well as U2) so I cant speak for that one. I DMed a few parties of 3-5 players. If that's of any help. For corrupted files solution should be to redownload everything and if there is temp folder in modules folder then dalete it. Each adventure in Ghosts of Saltmarsh is an addon.These content packages are available via a dropdown menu in the Game Addons section of the Game Details Page. This module contains large-scale maps, full background information, and detailed encounter descriptions for the players and DM. Perhaps it's my spawn method that's causing issues? Sea Ghost Main Deck. - No way to remove Oceanus and rehire him, as he says he is already in employ of another if you dump him manually. Most older books are in scanned image format because original digital layout files never existed or were no longer available from the publisher. The abandoned, dilapidated mansion of an evil alchemist has been the subject of rumors about hauntings and treasure. large-scale maps, full background information and detailed encounter descriptions . unravelling the myth of quilts and the There is a mystery to solve, npc's to rescue, villians to thwart! Immerse your players in this tense and deadly adventure, full of rich environments, dangerous monsters, and rich rewards. C $27.12 + C $27.10 shipping. An agent of the Scarlet Brotherhood of course! The Sinister Secret of Saltmarsh was written as a lead-in to a three module series that includes Danger at Dunwater and The Final Enemy. Addeddate 2019-08-14 07:25:18 Coverleaf 0 Identifier tsr09062u1sinistersecretofsaltmarshlvl13 Identifier-ark ark:/13960/t3230r392 Ocr ABBYY FineReader 11.0 (Extended OCR) Please create an account or log in to build a reputation and unlock more editing privileges, and then visit DDO wiki's IRC Chat/Discord if you need any help! [4] :D - some backtracking Third, U1 presents a relatively self-contained adventure - with a haunted house and smugglers - but then throws in a few lizard men at the end, which can lead characters on to the next adventure in the series, much as players went down the adventure path from the classic G-series ("Giant") adventures (1978) to the D-series ("Descent") adventures (1978) by following the drow. If things go straight into combat on the Sea Ghost, spread things out so the characters aren't facing all of the crew at once. Saltmarsh is very twisty and keeps ya on your toes. Looking for U1-U3 Sinister Secret of Saltmarsh Series Maps Does anyone have updated versions of the U1-U3 Series maps or know where one could acquire them? They know to run when the jig is upthey know to gang up on foes, and to set up ambushes if theyre alerted to the problems. Ghosts of Saltmarsh Haunted House Maps. At the Kraken, there's an individual who divulges some quest info. - player house has stairs but no upstairs area The adventure pack and other content is currently available from the DDO Market. Update: 7/12/19: Corrected a few minor issues and added a bit more "direction". Your own hooks may work better than any others, of course. He is being fed information and advice from his family's longtime advisor, Skerrin Wavechaser, a secret agent of the Scarlet Brotherhood. "[2], The module was ranked the 27th greatest Dungeons & Dragons adventure of all time by Dungeon magazine in 2004. I just tested with a downloaded copy. This particular agent, however, will end up dead if the council (and thus Skerrin) finds out that the characters know who it is. D&D Dungeon Module U1 The Sinister Secret of Saltmarsh TSR #9062. The module details a mysterious abandoned mansion at the edge of a town called Saltmarsh, and the secrets contained therein. But good news! took me three sessions to run the first half of the module (of course first session was also making all of the AD&D characters, so probably closer to 4 or 5 hours total). As the characters search the room they will begin to uncover a nest of 3 Ghost Spiders . I know resting in inn forwards time but my broke PC could not afford it in the beginning. Download the tlk file (Saltmarsh_265) and extract into your tlk folder. Perhaps I was too clever. $25.00 + $7.99 shipping. The adventure itself, however, doesn't offer very strong hooks to get there. Stop reading if you want to head into the Saltmarsh series unpreparedand normally I dont really care about spoilersbut this adventure is genuinely one of the best mystery modules out there. To access the new area, go to The Gatekeepers' Grove in the Harbor, talk to NPC Val Arkalamnash and get transported to The Snapping Line Inn. :). View Profile An evil Alchemist's mansion stands alone on a cliff and mysterious lights and hauntings have kept people away despite rumors of great treasure. Accessed August 16, 2021. Hopefully I didn't break anything in the process (fingers crossed). [2] The scenario is the first of the Underwater (U) series of modules set in Saltmarsh, and details a ghostly ship and the haunted mansion of an evil alchemist. What is the expected playtime for this module? I am back at the Dunwater delta ready to go back to Saltmarsh, but it wont let me get back on the boat. But during the night there will be a Town Council at the Town Hall, or more drunks at the tavern, etc. The module serves as the introduction to an underwater campaign set in the town of Saltmarsh, which the DM can design from the guidelines provided. This is a ruse, however. The Sinister Secret of Saltmarsh received positive reviews from critics. Yes, it was designed for party play and has been tested in a live PW environment. They're a dynamic bunch. You might be able to avoid that area altogther if you use the cave in the first Hool map. Until twenty fact haunted but is the shore base for a band of smugglers whose. Are there still plans for updating this version or was it abandoned? All rights reserved. I'd love to try this but it seems it wasn't updated since 2019 so I guess any constructive feedback from the last two years was not acted upon yet? solomon molcho portugal s converso messiah the muslim times. Slight fix and addendum. Journal entries were adequate. Magic items should be found by players as treasure and not come as handouts from the DM. The Sinister Secret of Saltmarsh is the first installment in a series of three modules designed and developed in the United Kingdom, for beginning adventures with AD&D rules. [6] Freelance gaming author James Maliszewski calls it "one of the best low-level modules ever written for Dungeons & Dragons" and "a superb example of adventure design". This adds a potential conspiracy theory that somehow the King's forces are behind the arming of the lizardfolk against Saltmarsh. Thanks DM Wise & WoG Team for posting this up. It knows how to generate interest, and theres a seven-step guideline to building tension, drawing out the party members, and leading them to action in a way that feels organic. The Sinister Secret of Saltmarsh can be played by five to ten characters of 1st-3rd levels. This module doesnt pull its punches, and it shines because of it. AD&D modules produced by TSR UK, and set near the town of Saltmarsh. When the characters return to Saltmarsh, the council asks them to go back out to the mansion and infiltrate the Sea Ghost to learn where the pirates on the Sea Ghost are bringing those weapons. I plan to return to this and import all of my fixes and improvements in the next couple of months. Download the tlk file (Saltmarsh_265) and extract into your tlk folder. Master Ian by day can be found at the Kraken. When we're setting up a big scene like the infiltration of the Sea Ghost, we want to keep potential approaches open but also focus the required quests so the players know what they're supposed to do and can choose how they want to do it. I've added scalable familiars/companions, custom summons for rangers/druids, cep weapon feats and so on, all the bug fixes, et al. At 125 meg it's quite big. Actually all key NPCs are in town hall so city is totally useless and empty. - There is nothing in Submerged cave, right? 75% off Expansion Trove. It's hard to define what the essence of the TSR UK adventures is, though they all tended to be pretty high in quality. web pages on the Internet. If you're looking for a classic module that combines traditional dungeon crawling with an interesting twist I recommend tracking down a copy. Heroes must arise to keep the waves safe! - no starting gear given, only token that signify it? This module uses all of the systems, feats and spells that we have customized on the WoG Server, so this is a sampling, if you will, of the server. U1 The Sinister Secret of Saltmarsh (1e) Hedge's Adventures in the Realms (5e) Dwimmermount (ACKS) A Village With No Name [Sandbox] (2e AD&D) North Spine campaign (Labyrinth Lord) Under Streets of Splendor (2ed) Anything Goes: Vol. Please feel free to mail corrections, comments, and additions to shannon.appelcline@gmail.com. The Sinister Secret of Saltmarsh is expected to contain, when released on live, 10 dungeons and a wilderness adventure area. This module may be played single player, but it is also designed with a party in mind. Compressed added. Haunted House Floor 2. Instructions for play: Download the "Haks of Saltmarsh" and "Saltmarsh Music Pack" into your Hak folder Download the module and extract into your Module folder. Wow, thanks for those comments, Werelynx. - gold from some containers in the beginning was warded twice "your share of the loot is 5GP", Get 5 GP, then take them out actually get them. I hope you enjoy it. Please create an account or log in to build a reputation and unlock more editing privileges, and then visit DDO wiki's IRC Chat/Discord if you need any help! First, it features the increasingly familiar trope of a town homebase with a nearby adventure. Today is the day for Dungeons and Dragons Online players to get their boots mired in water, mud, and secrets.Today marks the launch of the Sinister Secrets of Saltmarsh update, bringing with it a marshland full of enemies, a haunted manor, 10 new dungeons for players to plumb, and the Horizon Walker enhancement tree. By the end of the Sinister Secret of Saltmarsh, the characters will be third level. Could someone please tell me which pages are cropped off? The Sinister Secret of Saltmarsh is the first adventure of seven in the Ghosts of Saltmarsh campaign book. Get Tabletop, RPG & Pop Culture news delivered directly to your inbox. Don Turnbull is credited with development; he of course had previously written Fiend Folio and was now the head of TSR UK. The abandoned, dilapidated mansion of an evil alchemist has been the subject of rumors about hauntings and treasure. The Ghosts of Saltmarsh: Sinister Secret SoundPack gives you the complete audio solution when playing this first adventure of this colorful and rich DUNGEONS & DRAGONS collection. After then they spawned every time. Editor: Danni Button, Adam Harrison U1 The Sinister Secret of Saltmarsh (1e) Hedge's Adventures in the Realms (5e) Dwimmermount (ACKS) A Village With No Name [Sandbox] (2e AD&D) North Spine campaign (Labyrinth Lord) Under Streets of Splendor (2ed) Anything Goes: Vol. He often told jokes and, after doing so, would clear his throat as though punctuating the joke. A very fun mod. In this preview, however, only the following 9 of the following dungeons are available to preview:. Instead of a good old dungeon crawl, players got to explore a big old spooky house, and deal with all sorts of annoying wandering monsters, as well as traps and illusions."[8]. - Sahuagins in throne room are dead (baron and his wife and guardians) Could the shark have killed them? When they run well, however, such adventures can feel like magic. Also inside are rules and DM advice for ships and sea travel, as well as deck plans for various . I cannot recommend it highly enough. The module includes optional pre-generated first level characters for use by the players. Who actually is selling the king's weapons to the smugglers? Equally significant is that the module encourages and rewards . is a little bit of a mess in some ways. Downloading update, and starting fresh runwas great, only issue was couldn't progress, before update. The tools worked as advertised. He was not at temple altar. The adventure was written by David J. Browne with Don Turnbull, and published in 1981 as a thirty-two page booklet with an outer folder. Product Information. Placed the non-compressed file in there for some reason. I'd love to give this a shot but I can't seem to download the WOG custom HAK. Can people confirm that it works well in multiplayer ? Appelcline, Shannon. The module is intended for starting 2nd level characters and may take you to around level 9, give or take. I don't have the faintest idea and all the places you'd usually ask for hints don't even have the people you'd expect there. Ned was sent from a nearby city and met his contact in Saltmarsh who appeared cloaked and masked. These are simple bandits. The Sinister Secret of Saltmarsh is expected to contain, when released on live, atleast 9 dungeons and a wilderness adventure area. [5]. So I suppose it is possible that if you enter Saltmarsh at night on your first entrance, then you won't find any of the people you are looking for? Our adventure begins with the characters traveling to a supposedly haunted mansion. It appears to have worked - I was able to get the boat dialogue and am now back in Saltmarsh, ready for the next leg of the adventure. Running downtime sessions, which we'll talk about in detail in another article, are a different type of D&D scene. If you want to run this in 5e, just use Ghosts of Saltmarsh. My notes on The Sinister Secret of Saltmarsh. Are there any estimations as to how many hours of gameplay will the module take? This module contains large-scale maps, full background information, and detailed encounter descriptions . Ghosts of Saltmarsh combines some of the most popular classic adventures from the first edition of Dungeons & Dragons including the classic 'U' series and some of the best nautical adventures from Dungeon magazine: The Sinister Secret of Saltmarsh. There are minor rough edges however having played this module multiple times the standard is overall so much higher to what I would usually expect for a NWN module I would pay money for. Also claw "natural" weapon appeared. From there you'll have to decide how things might turn out given how the characters react to the situation. Fire up the game and the Sinister Secret of Saltmarsh will appear in your list of Modules to play. Happy 17th Anniversary DDO! It's unlikely that was the original intent, though, as the adventure doesn't actually feature any underwater elements. Get discounts on expansions in the DDO Market: 25% off Isle of Dread 25% off Sinister Secret of Saltmarsh 50% off Fables of the Feywild 75% off Masterminds of Sharn 75% off Expansion Trove Now through March 5th! The adventure is set in. Some might need a couple of rounds to get their pants on and find their sabers. Please discard old module, download the new module and the new versions of the haks and tlk (many have been changed and/or updated). Standing Stone Games has just rolled out Dungeons and Dragons Online mini-expansion called Sinister Secrets of Saltmarsh. What is its sinister secret? 50% off Fables of the Feywild. Among them are three scouts, five bandits, two hobgoblins, and Sanbalet the wizard. - Corporal Radric on the trip back has wrong conversation The second part of the module follows on from the first, expanding on the concept.[3][4]. With two exceptions, there arent specific guidelines for the town, theres not a list of NPCs you can flip to. Mysterious lights and ghostly hauntings have kept away the people of Saltmarsh, despite rumors of fabulous forgotten treasure. Four 16th level characters facing an ancient blue dragon archmage and her simulacrum isn't nearly as deadly as four 1st level characters facing four giant centipedes. [2] The adventure was written by David J. Browne with Don Turnbull, and published in 1981 as a thirty-two page booklet with an outer folder. The Sinister Secret of Saltmarsh is a module for the Advanced Dungeons & Dragons (AD&D) roleplaying game, written by Dave J. Browne with Don Turnbull. Update: 7/18/19: Added more polish, provided a few more context clues, added a missing hakv(wrm_mirkwood.hak) that helps clear up some mini-map issues with the Mirkwood tileset, and added Zwerkules cleaned up and slimmed down tilesets for faster load times and improved performance. Ask your players to review the downtime activities in chapter 2 of the. How they split up, group up, and face the characters will depend on how the characters act. Make sure you either have the Required Projects (hyperlinks near bottom) and extract into your hak folder (CEP 2.65). Does this suggest some files are missing or corrupted? This is a good chance to fail forward. No, it is compiled. Also, made NPC Oceanus truly aquatic/amphibious so he may survive above or below water. U1: "The Sinister Secret of Saltmarsh" (1981), by Dave J. Browne with development by Don Turnbull, was the first adventure in the "U" series. Enjoy! Luckily, as hard as the situations can be in the caves and on the Sea Ghost, capture is a realistic option and escape is a fun approach to get out of it. thank you! On top of that this has been uploaded to be shared freely for the NWN community. The masked man had a strange affectation, however. What is it's sinister secret? You genuinely have a sense of the town, of the activities around it, of the goings on. U1 The Sinister Secret of Saltmarsh Adventure Adventure - Located in: Keoland, U3 The Final Enemy 1-4, 6, 7, 37, 38 Vera Orrenti (Commander Saltmarsh Westgate) Non-player character Female, Human, Ftr5, Dungeon Master's Guide II, D&D 3.5e 120, 124, 125 Walthas Kang (Commander Saltmarsh City Watch) [7], Ken Denmead of Wired listed the module as one of the "Top 10 D&D Modules I Found in Storage This Weekend". VIPs receive some when they purchase the Sinister Secret of Saltmarsh. In this session the characters can spend a few days reconnecting with Saltmarsh, tying back in with their backgrounds, investigating leads they might have come across, or anything else they might want to do. - night and day cycle is frustrating. Find many great new & used options and get the best deals for AD&D Module U1 - THE SINISTER SECRET OF SALTMARSH - Dungeons & Dragons TSR 9062 at the best online prices at eBay! Wikipedia has an article on the same subject: https://ddowiki.com/index.php?title=Sinister_Secret_of_Saltmarsh&oldid=531093, Pages using DynamicPageList parser function, 5-quest story arc (level 3/32) set in the, Unlike previous expansions, the free items are not autogranted to all your characters. One-click unsubscribe later if you don't enjoy the newsletter. - getting lost (what to do next). Here are five reasons that the Sinister Secret of Saltmarsh is one of the best D&D modules youve never played. Characters can drop very easily, especially when they're hit by creatures like giant poisonous snakes (16 damage on a hit and failed save) and giant centipedes (14 damage on a hit and with a failed save). As a result I cannot give this module any vote other than 10/10 in terms of combination of quality, visual, gameplay, story, value and replayability. Quest givers and entrance to the wilderness area is located within the inn. U1 uses a number of tropes that had appeared in other adventures from the late 70s. Second, the first half of U1 is set within a haunted house - an alternate to the dungeon crawl that was probably kicked off by Judges Guild's first adventure, "Tegel Manor" (1977). I recently started this module and so far am really enjoying it. the sinister secret of saltmarsh. They are very rare. This product is only available in the Ghosts of Saltmarsh bundle.. And comments suggest it's somewhat outdated compared to a "live" version on the WoG server? A highlighted page from the module. These ebooks were created from the original electronic layout files, and therefore are fully text searchable. One day I hope to put the new and revised version that has all of these little kinks, among others, ironed out. Released in 1982, Danger at Dunwater is the sequel to The Sinister Secret of Saltmarsh and the middle adventure in the trilogy of U-series modules. I've uploaded a revised version that has a bit more NPC and NPC interaction to help guide folks along. Deity system got fixed after I compiled module myself. This woman was last seen with her brother, both of whom were adventurers that planned to go to the haunted mansion and recover the alchemist's gold. Recurring Tropes. 3.3 The Legend 3.4 General Notes. I added the link in the Required Projects section. Ghosts of Saltmarsh is a collection of seven nautically themed adventures that can serve as the backbone of a campaign. MODULE U1 - SINISTER SECRET OF SALTMARSH, DUNGEONS DRAGONS. He listed the positive elements of the module as "the very matter-of-fact way it portrays a fantasy world" and the new spin it gives to "the standard low-level D&D tropes". The adventure can be played by 5-10 characters of level 1-3. The look is dark and broody, very nicly done. Some might be afraid to run up on deck. I have attached a few screenshots from my solo and party playthroughs. || Tabletop Spotlight, Building Narrative Armies In Horus Heresy: Age of Darkness, My Lil' Everdell Is A Very Good Place To Start || How To Play, D&D: Monster Spotlight - There Is No Dana, Only Chuul. "[1], The module was ranked the 27th greatest Dungeons & Dragons adventure of all time by Dungeon magazine in 2004. Maybe a walkthrough? Instead of a good old dungeon crawl, players got to explore a big old spooky house, and deal with all sorts of annoying wandering monsters, as well as traps and illusions."[7]. Las mejores ofertas para Mdulo AD&D U1 - EL SINIESTRO SECRETO DE SALTMARSH - Dungeons & Dragons TSR 9062 estn en eBay Compara precios y caractersticas de productos nuevos y usados Muchos artculos con envo gratis! Head out to the Haunted House and make it a big to-do in town. "[2] Bambra noted that the adventure's main thrust engages the players' problem solving skills, forcing them to piece clues together, and that the encounters in the adventure should present no problems to an intelligent party. What is its sinister secret? Then lost the spear I gave him.. However it is perfectly fine as a stand-alone adventure. Instead, he never returned and she washes up on shore drowned and wearing prisoner's garb with binding markings on her wrists and ankles. I have completed the three part module solo twice on the PW server and am in the process of trying to complete all three parts in a party, have had two attempts so far, but the amount of content is long enough that real life does get in the way! Four miles east of Saltmarsh, just inland of the old coast road The secret of the Haunted House is that the house is not in. Bell of Lost Souls Staff Writer and DM, J.R. covers RPGs of all stripes and on occasion eats sandwiches.