Stick this on Kalikke if you're using her, otherwise Octavia could use the extra boost so that she doesn't get fatigued so readily. When you've killed them, you can open a trapped chest (DC22) by the side of the road which contains 1GP. Head there and speak to the exiled lizardfolk Kagar. Search a nearby container for the Soot-Blackened Gloves (3/5). Return to the world map and head southwest from Old Sycamore and enter the Thorn River Bank location. Question him and then follow him around the place. This is worth a visit for a moderately difficult battle and some very worthwhile loot. If you go into the kingdom management interface, you may see a new event called Tenebrous Depths. Trolls stand about 14 feet tall, but their hunched postures often make them appear shorter. Continue down. Go in there both to rest and to buy the Onslaught Gauntlets for Dragn. Go inside the hut and speak to the child, Tig. If you do get the leader to drink the potion, you'll lose his loot which is worth around 1800G all told. Continue west and kill a group of wolves. When you return to the road, bring Amiri with you because we can do her companion quest. STR: 16, DEX: 20, CON: 14, INT: 10, WIS: 13, CHA: 10. Listen to Enneo's version of events to initiate Jaethal's first companion quest, Investigate My Death. When, Ditael hands the sword over, he will be relieved to be rid of the - literally - cursed thing. There is a loot stash on the right-hand wall near the entrance. When all the wolves are dead, you can find another cache of minor loot in the bushes just above where the path forks. The ghoul's name is Dorsy. I managed it with Kalikke using empowered blasts on the Tremendous Centipedes. There is some fallen rubble to the south. If you want a shortcut down, take the broken steps (Mobility 19) for a few XP. You will visit the place anyway during the main campaign, but there is also a marker clearly indicating where you need to go. If Tartuk Hastes Hargulka, counter it with Slow (hit them with Slow regardless). You need to pass an Athletics (DC26) check to get up there and there are three Greater Enraged Owlbears stalking the place. The ranger will join your group. Dimwit is a unique troll that can be found at the Lone House as a captive of Bartholomew Delgado. The door to the east is sealed. In the end, you can order Bartholomew to release the captive troll or leave him as is. Head southeast from the dead Troll. The first thing you want to get off is Stinking Cloud. Question it to learn that the spirit calls itself Count Shimmerglow. Return to the path and go north to where you were ambushed. You will find him on the western side of your capital. If the player visits the Lone House before they need to visit Bartholomew for second phase of Troll Trouble they may convince Bartholomew to either release Dimwit, or let the troll go. You can also have some preparation time and go to the place by yourself (left part of the map). There's a Troll and a Trollhound who need to be killed. Further along, you will fight an Ancient Will-o'-Wisp and two War Wisps. Run back to Tiressia and tell her that Elga Verniex is back in the village and she will give you a letter to give her. Return to your capital and go to the Capital Square. Fireball Trap (Perception DC 22, Trickery DC 22 - 36 exp): 5d6 fire damage if triggered (Reflex DC 16 for half). The tempting thing to do is kill Sinnet - he really asks for it. Bartholomew himself will get really upset if you force him to give up his experiments, which will prevent you from recruiting him as an Advisor. Visit him during Season of Bloom, If you annoyed him by insisting to stop his experiments, he will be preparing to leave and has reset. Grab the contents of a hidden cache a short distance to the northwest of the campfire and head east where you will be attacked by three Ferocious Wolves. Try and make the Diplomacy check because it's worth a substantial 720XP. You can follow the corridor round if you want - there are a few enemies to kill and traps to remove but also some doors that you can't open at this point. You will find out why trolls are not afraid of fire. He will want to wait a while to ambush some trolls who come this way. Go inside and head down to the basement. There are two locked chests (DC23). Bartholomew Delgado is a character in Pathfinder: Kingmaker. He says that the brands are applied with some kind of artifact rather than by hand and then gives you a Wand of Acid Arrow. There's a secret door in the wall leading to a room containing a trapped (DC22) and locked (DC18) chest containing a Cloak of Resistance +1, Bracers of Archery and some unusual cooking ingredients. There is another floor puzzle in this room which you can simply make a note of for the time being. They're mostly weak apart from the leader who is 7th level. Search the rowing boat near your starting point for the Note Wrapped in an Oiled Leather. Kill them and the Dweomercat will promise her assistance at some later date. A nervous Linzi suggests that she knows who the culprit might be. After this, deal with the stuck cart, and then talk to Jubilost. There are two more bas reliefs which are DC19 and DC27 to decipher. You're done for the time being, so head back to your capital. Initially it takes the form of an illustrated book episode. You should have two relic sets (helmet shards and soot-blackened tools) to give to the Storyteller to receive the Trailblazer's Helm and a decent chunk of gold and XP. gamespot.comgiantbomb.commetacritic.comfandom.comfanatical.com, Privacy PolicyCookie SettingsDo Not Sell My InformationReportAd. Secondly, he provides merchant services in your throne room. You will have a number of options to deal with him. Select Narlkeep and build Shaynih'a's Shop of Exotic Curiosities. Make your way to Narlkeep. You can pick up an errand, Feather Tokens, there. Otherwise, assuming Tartuk survived, you will find a group of leaderless kobolds close to the exit. If you ask about the goddess, you can make a Diplomacy (DC25) check to talk some sense into him which is the ideal outcome. The next thing you want to do is claim the Outskirts which cause 14 days to pass. Head outside into the square. Now, if you look at the map, there will be two red flags indicating their location. You can loot a large quantity of chocolate, honey and sweet syrup from the various containers. You will want to have Slow memorised. Unlock the door to the south. You have a number of ways to respond. Go a short distance left after disarming the first trap and you will find a log with some minor loot. Haste your party and use effects like Archon's Aura and Prayer to reduce Hargulka's melee effectiveness further. Advance towards the rift as you battle these creatures because when you kill the first Greater Giant Spider, a Silky and a Doomspider will emerge from the rift. You will have random encounters with cultists as you travel. Go back to the previous room and go through the door to the west. Head down the path and meet a dog. Keep to the left and you will find a chest containing Full Plate +2. Return to the place where you fought the trolls and kobolds and head west. pathfinder: kingmaker bartholomew release troll. He's not pleased. If Octavia isn't with you, you may need a dose of Inspire Competence. When the area is clear, loot the nearby containers (one of them locked, DC18) for a Dart +1 along with other stuff. Go back downstairs and speak to Tevi and give him something to do. Or you can simply kill them, which is what you'll have to do anyway if you fail the checks. You will earn 300XP if he survives and you will meet him later. At the same time, you will learn about the existence of Hodag a monster that Amiri requires in her personal quest. You may want to return to your capital to rest up and unburden yourself. This initiates the Troll Trouble quest. This is not really a fair fight because Sinnet is much stronger than Valerie can possibly be by this stage. Invisibility or Stealth and Freedom of Movement together with Expeditious Retreat. Grab Jaethal's Old Dagger and make sure that Jaethal is in your party. You get 450 experience points as a reward. Continue north along the Varnhold border. If you do pop back, Kesten will add something else to your plate. Drop a Stinking Cloud - it disables the War Wisps quite nicely. The workaround is to rest just inside Dwarven Ruins which you can do without triggering enemy encounters. After killing it, go back and report on completing your task. pathfinder: kingmaker bartholomew release troll. After you kill it, you can unlock a chest (DC28) containing a Noble Warhammer which is a +3 weapon. There's minor loot to be picked up. When this is complete, click on "Settlements" and construct a a new village in the Outskirts. Search the box nearby for an Ancient Scrap of Script-Covered Leather (3/16). STR: 10, DEX: 18, CON: 18, INT: 10, WIS: 14, CHA: 10. Buff up heavily. As it happens, this coincides with where we're going soon. Use Ekundayo on his own and move the cursor around until you see the attack icon. Dimwit is an enemy in Pathfinder: Kingmaker. To advance the quest, read the walkthrough of The Nature of the Beast main quest. So, shall I release the troll or let Bart continue wioth his experiments? All that lies between you and escape are a pair of 2nd-level Ferocious Wolves. Head into the cave. When they're dead, you can loot a chest for a Wand of Fireball and Bracers of Armor +1. Continue to the edge of the map and you will see a Gloomberry. You will see Dragonleaf Gulch to the south (assuming your Perception is high enough) and Ironstone Gully to the east. You can also recruit him as an advisor if you are able to select the "[Requires Neutral]" option. You should have six or seven days until you need to pay attention to an Ancient Curse and four or five days until Bokken's Alchemical Workshop is complete. Not yet you're not. Buff up and head north. Grab a diamond from his remains. A good way to deal with her is to cast a Stinking Cloud in the general vicinity of where she is and use Glitterdust to uncover her. If you are able to open the chest (DC 37), you can grab the gems and Shard of Knight's Bracers (7/10) along with a bunch of gems. Continue northeast and turn left at the crossroads. Head to the tavern and you will find Jenna standing just to the left of the bar. Equip the Heart of Ira and buff up with potions before going in. There is a container with some gems and a hidden cache with the Cypress Queen's Goblet (1/5) among other things. Examine the box next to the cart. Loot the bodies of the trolls to find a Torag's Pendant and a unique greatclub, The Crusher. She's looking for an author to write about her adventures. Look for an overturned boat where you will find a Dart +2. Examine the fallen tree to find Nyta's Letter and an Old Wedding Ring. Go down to the lower level again and look for the Sun and the Moon statues in the central chamber they will have the right symbols. Loot the opened chest for a Red Cog-wheel Ring, a Breastplate +2, the Trollreaper greataxe and a Soot Blackened Apron (1/5), the first of another relic set.
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